Posted

I put these all on one page so it is easier to run it as an adventure.

Area map

The adventure takes place bottom right corner of map in a land called Ghenter.

Maps updated: November 21, 2020.


Mad Rock


The characters started in Wonce Tarno. Paid a toll in Tollgo. And bought last minute supplies in Gester. They were glad to see the adventurers. And they over charged them. After all, the trade route had shifted and they needed the money to buy things with.

Mad Rock, partial zoomed in area map


The land between Gester, pronounced Jester, and Mad Rock is where the ‘peculiar’ things happened.

The two dotted lines next to Mad Rock turn out to be stone pillars, 3 feet in diameter, and 9 feet tall. The two rows are approximately 30 feet apart.

Mad Rock, local area map

The pillars lead up to a cave.

A sketch of what the players’ characters found in the cave. A small roofless building. That is a fire smudge on the left. Yes, the cave has been carved into a rectangular box shape.

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Overhead view of the house floor plan. There is a way to get to the next part of the adventure from this cave.

In the fireplace is a movable brick. Moving it teleports those in room 3 to the next part of the adventure.

Mad Rock cave, 800 x 800


Author
Categories Old Crestar

Posted

There were times I wanted to have fun refereeing.

This is one of those times.

Anyway, as the player characters got closer to Mad Rock, they encountered lots of strange things.

1d30 or d10 + 1d20 while the party is outdoors within 10 miles of Mad Rock.

1) singing cacti, that slowly fade away. 2) a pine tree, without lower trunk or roots, floats top downward for 5 hours. It is 30’ up in the air. 3) in a small circle, around 1200 feet, for 3 hours a. in summer: it starts snowing. Total accumulation is one inch. b. in winter: the sun is shining, the ground is warm, no matter what else the weather is doing. 4) for 1 minute, Mad Rock appears to be above the party. 5) for 10 minutes: a 75’ long, 5’ wide, 2’ deep stream appears 7’ up in the air. Fish can been seen swimming in it. 6) until hit with anything; a pendulum blade appears in front of the party. 7) permanent: Half of all damage the party has sustained to this point, is healed. 8) a 30’ in diameter boulder forms in the air and rolls towards the party, vanishing 1d10 + 50 feet away. 9) for 5 minutes: the sound of a full orchestra tuning up.

10) for 10 minutes: Sunlight starts to flicker like a slow speed strobe light.

11) for 5 minutes: a mirror image of the party appears 50’ to one side and parallels their actions.

12) for 1 day: the party is opposite handed form normal. left handed become right handed, etc. -4 to hit.

13) singing cactus that fade away, then start singing.

14) a large boulder flies in horizontally and vanishes 50 feet from the group of characters.

15) a group of odd-looking trees shows up, waves at the group, and then vanishes.

16) a group of odd-looking trees show up, dances, sings, then fades away.

17) singing cacti, a group of about 10 of many heights, that slowly fade away.

18) ghostly images of the group forms to one side of the real group, keeps up with them for a few minutes, then fades away.

19) a Troll runs up to the group, shouts in Common “Stop ! Don’t go there !” then it runs screaming off into the distance.

20) an Illithid screaming in fear runs past the group.

21) singing cacti that also dances, vanishes after 2 minutes.

22) an oak tree quietly humming to itself, vanishes after 2 minutes.

23) 3 goblins appear, ask for water, then vanish after 1 minute.

24) ghostly images of the party go past them, away from Mad Rock, screaming silently.

25) ghostly images of the party go past them, away from Mad Rock, they try to talk to the real party, but no words are heard. They manage to get across their fear.

26) a row boat goes by 4’ off the ground. No one is inside it, yet the oars are moving normally.

27) birds flying by upside down, burping the Anvil Chorus.

28) a gigantic bird dives at the party, but vanishes before it gets closer than 3,000 feet.

29) three of the above

30) two of the above.

Author
Categories Old Crestar

Posted

Room 3 is where the characters arrive from Mad Rock.

( part 2, and a second level, are in progress. )

1) 50’ × 50’ 6 skeletons

2) 80’ × 90’ A) rocks, could be a small amount of silver and copper coins under them. Total less than 20 sp value. B) Rock in center covers a hole. In the hole is a small bag of 100 gold coins. C) Mold that waves a bit, but has no attack. D) Poisonous mushrooms. SR vs Poison if a character eats some at +1 to save.

3) 80’ × 50’ arrival area 1d6 for each green chair. A result of 1, its green slime. The four cupboards are mostly empty, but might contain fresh food. 75% chance. The three wooden chairs, safe to sit in. The green banquet table has spoiled food magicked to look like good eating.

4) 80’ circle. Two stone slabs, statue in front of them. Two lit campfires. Spiral stairs going down.

5) 190’ × 80’ Five giant beetles. Three have their own trash pile. Human skeleton near rubbish, top of map.

6) 80’ × 50’ Human footsteps lead to secret door on North wall. Rubbish pile. Nothing worth any money.

7) 50’ × 70’ Two zombies, one in each cage. The cages are flimsy and they will attack anyone that comes within 15’.

8) 60’ × 40’ two patches of ordinary mold. Under one is a long sword +1 and a foot mace +1

9) 60’ × 60’ A ragged hole/pit. The mosaic is worth 365 gp if taken to a town. Broken up, worth 55 gp.

10) 40’ × 30’ Three zombies and some ordinary mold. No treasure.

11) 60’ × 50’ 4 skeletons guarding 2 doors in the room. No treasure.

12) 30’ × 140’ empty

13) 50’ × 40’ Treasure room. Chest 1) 250 sp, ring of Warmth; Chest 2) 650 sp, Potion Healing ( 2 ); Chest 3) 250 cp 75 gp; barrel contains fresh clean water; small pile of coins and bags: 150 cp, 90 sp, 50 ep, 36 gp. Two bags contain seven 15 gp gems each, one bag contains 45 pp, and three gems 100 gp value each.

14) odd-shaped. Dirty water in a pit. A) Three skeletons B) Four skeletons C) water pit. D) empty E) empty.

15) 60’ × 40’ Three bugbears, spears. They are hiding behind barrels. A few coins near the door to attract the attention of inattentative adventurers. About 30 sp worth.

16) 50’ × 40’ two burned out campfires. A pick is on the floor.


Author
Categories Old Crestar

Posted

Outer Ocean

Wildlands, Jungle Lands

Unexplored by the players.

Author
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Copyright by me, Jim. 1980-2050

Unless held by others.