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Level 1, map B0

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map section DH 1B-1, 800 x 600

Room 35) 30’ × 40’ × 20’ – 20’ × 40’ × 20’ ( 40,000 cubic feet )

hirelings to Grag the unholy

17 berserkers long sword and hand axe. Chain mail. They have a sack of 50 gp for all of them.

1 berserker leader long bow, 10 arrows, long sword +1 , 2 throwing axes. chain mail, shield Leader has 20 platinum pieces.

North secret door, Knock from outside, or push from inside.

They don’t know about the other secret doors.

the secret doors to rooms 36, 37, 38 have to be opened by Knock.


Room 36) 6’ x’ 6’ × 6’ ( 216 cubic feet )

5 giant centipedes


Room 37) 6’ x’ 6’ × 6’ ( 216 cubic feet ) empty


Room 38) 6’ × 6’ × 7’ ( 252 cubic feet )

9 skeletons. each has a long sword. Placed here by Grag the unholy.


Room 39) 30’ × 80’ × 12’ ( 25,200 cubic feet)

trap: holds 3 statues. Each is on a low 10’ × 10’ column.

1) knuckleduster, from a White Dwarf article. It appears to be somewhere between a Yeti and a snow ape. Its called a knuckleduster because its knuckles drag in the dust.

2) ogre

3) zombie


Room 40) 10’ × 10’ × 15’ – 20’ × 10’ × 15’ ( 4,500 cubic feet )empty


Room 41) 10’ × 10’ × 15’ – 20’ × 10’ × 15’ ( 4,500 cubic feet )empty


Room 42) 10’ × 10’ × 10’ empty


Room 43) 10’ × 10’ × 10’ empty

teleport reception for Crypt Thing on 3rd level room 30


Room 44) 10’ × 10’ × 10’ empty


Room 45) 10’ × 10’ × 10’ empty


Room 46) 10’ × 10’ × 10’ empty


Room 47) 10’ × 10’ × 10’ empty


Room 48) 10’ × 10’ × 10’ ( 1,000 cubic feet)

South secret door: If there are less than 5 characters in this room, opens easily.

Otherwise it has to be forced open. ( Actually, it would be rather difficult to get many characters in here.)

West secret door: If 6 or more enter, opens easily.


Room 49) 10’ × 90’ × 10’ – 10’ × 10’ 10’ ( 10,000 cubic feet )

around the corner is a dust covered rotting leather pack. The dagger inside is rusted into uselessness. But the 3 oil flasks, 8 torches, and tinder box are okay.


Room 50) 10’ × 10’ × 10’ empty

North secret door: controlled from room 48

South secret door: Knock from the North side, from the south side opens easily by a push on the left side.


Room 51) 10’ × 10’ × 10’ empty


Room 52) 10’ × 10’ × 10’ empty


Room 53) 10’ × 10’ × 10’ empty


Room 54) 10’ × 20’ × 10’ – 10’ × 10’ × 10’ ( 3,000 cubic feet)

9 giant centipedes

a potion bottle in one corner. liquid is pale green ( speed)


Room 55) 10’ × 10’ × 10’ empty


Room 56) 10’ × 10’ × 10’ empty


Room 57) 10’ × 20’ × 10’ – 10’ × 10’ × 10’ ( 3,000 cubic feet) empty


Room 58) 10’ × 10’ × 10’ empty


Room 59) 10’ × 10’ × 10’ empty


Room 60) 10’ × 10’ × 10’ empty


Room 61) 10’ × 20’ × 10’ – 10’ × 10’ × 10’ ( 3,000 cubic feet) empty


Room 62) 10’ × 10’ × 10’ empty


Room 63) 10’ × 10’ × 10’ empty


Room 64) 10’ × 10’ × 10’ empty


Room 65) 10’ × 10’ × 10’ empty


Room 66) 60’ × 40’ × 20’ – 20’ × 10’ × 20’ ( 52, 000 cubic feet)

a group of bandits of neutral alignment, not loyal to anyone in this dungeon.

A sign, in LG language, on the door to the room.
“LG we are under a geas to leave thee be,
all others prepare to die !”

if the adventurers fight them and take longer than 6 melee rounds to win, the other 10 bandits will return and hit them from behind.

water and food barrels, pallets, table. Link fixed on Dec 28, 2016.

5 first level bandits. Chain, long sword, long bow and 25 arrows each bandit.

8 first level bandits. Chain, long sword, long bow and 25 arrows, dagger

1 fighter 3rd level. chain +2, long sword + 3, long bow with 25 arrows, dagger + 2

1 fighter 8th level. plate + 2, shield + 2, long sword + 3, long bow + 2 with 10 arrows +1, javelin + 2

6 fighter 2 guards chain, long sword, 3 javelins, dagger

1 lt. fighter plate + 2, shield + 2, long sword + 4, 4 javelins

Other than the magic items, they have no treasure.

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Categories Dwarf Home, Level 01

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