Map 1A 1, Level 01, Dwarf Home

Posted

Room 25) 70’ × 90’ × 15’ ( 94,500 cubic feet )

empty except for 2 chests. both are 6’ × 6’ × 4’ high and a table

trap: chest in northwest corner has a Gray Ooze locked inside

chest: south west corner. Locked on north side. contact poison on lock. 500 copper pieces, 100 silver pieces, one 1,450 gold piece jewelry

Moving the table causes the secret door in west wall to open outward into this room.

Room 26) 10’ × 10’ × 10’ empty

north secret door: pushes open from south side, on left side

south secret door: will open if north door is closed after being opened.

Room 27) 20’ × 90’ × 15’ ( 27,000 cubic feet )

north secret door: has pull handle this side of the door.

trap: illusional pile of gold ‘covers’ 2 giant toads. Wont attack unless disturbed.

trap: chest is empty. If opened will trigger the 2 spears in the west and east walls.

The spears attack as a 3rd level fighter.

Room 28) 20’ × 6’ × 18’ ( 2,160 cubic feet) empty

south secret door: push on right to open

Room 29) 20’ × 70’ × 15’ – 20’ × 20’ × 20’ ( 29,000 cubic feet )

Room of Statues, one of several such rooms.

north secret door: push on left, from south direction

northeast door: push on door, swings into room 29.

After 1 hour, roll 1d6 for each random monster. check each 3 turns or 3 hours thereafter.

statue 1) 7 bugbears 2 spears 2 maces each

statue 2) 3 LN clerics plate armor + 1 and shield, maces. two of the maces are +1

They are lost and will give information of what they have encountered for directions to the surface.
If the party agrees: a) tribe of orcs on the second level battling with some dwarves who think the surface is gone, blasted.

b) There is a tribe of stone giants on fourth level. They are better organized than usual for giants.

statue 3) 2 ogres

statue 4) 4 wererats, each has a long sword

statue 5) 1 shadow

statue 6) 12 gnolls long bow, battle axe. The one with the most hit points has a two-handed sword.

Room 30) 50’ × 10’ × 15’ ( 7,500 cubic feet) empty

east secret door to rooms 25 and 31 must be closed then push on west side of this door to exit.

west secret door: push on left side

Room 31) 20’ × 12’ × 14’ ( 3,360 cubic feet )

South secret door: Wizard Locked. Need Knock to open. It swings out into the corridor.

North secret door: Wizard Locked. Need Knock to open. It swings into room 31.

Room 32) 6’ × 14’ × 10’ ( 840 cubic feet)

west secret door: Wizard Locked.

southeast secret door: Wizard Locked.

Room 33) 16’ ( 20’ ) x 40’ × 19’ ( 12,160 cubic feet) or ( 15,200 cubic feet)

southwest door one-way into room 33. Guard posted outside. Jelto, Fighter 3rd level. Plate + 1, shield, long sword, foot flail.

east secret door: wizard lock. ( magic-user 5th level )

shelves: 6’ 9” × 24’ wide x 4’ deep. 1’ between shelves

top shelf: jars of oil (5), anise jar, basil (2), 3 catnip, 5 flasks, 6 books written in Neutral Evil about failed experiments. 2 small urns, hand bell, 3 small empty boxes that are: 5” × 4” × 6”.

5th shelf: 6 alcohol, 1 human knucklebone, 9 rye flour, 2 braziers, 6 funnels, 2 oil lamps

4th shelf: 4 clove, 2 tin filings, 3 white wine, 1 dragon dung, 2 human bone powder, 5 oregano, 3 quill pens

3rd shelf: 2 crushed granite, 2 pine sap, 6 common salt, 5 coal, 1 dwarf blood, 3 olive oil, 2 nutmeg, 1 prism

2nd shelf: 3 mortar and pestle, 6 tongs, 10 glass vials, 4 ncense burners, 3 musical pipes, 5 parchment rolls

bottom shelf: 1 balance and weights, 5 beakers, 7 bowls, 9 candles, 9 candlesticks, 3 crucibles, 2 hourglasses, 3 ladles, 1 small stuffed owl

Stone table 4’ × 6’× 4’ high encrusted with different substances, a close 5 minute look will note dried blood.

Floor is heavily scuffed, could be drawings that have been partially erased. The one near the east wall could be part of a pentagram.




Author
Categories