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Posted

Map 7, 145 feet down.

1) 60’ × 70’ × 10’

3 stag beetles

2) 120’ × 40’ × 10’

5 bugbears with clubs 2 bugbears with spears

3) 50’ × 40’ × 10’

1 open pit. Two camoflauged pits stepping on pit traps opens them. 2d6 damage from fall.

4) 40’ × 40’ × 10’

some small buses and a bull

5) 40’ × 40’ × 40’

4 normal skeletons, not undead.

6) 40’ × 40’ 10’

6 skeletons dancing. Armed with shields and spears. They don’t like being interrupted. green curtains close off the room entrances.

7) 40’ × 40’ × 10’

3 skeletons armed with shield and spear are guarding a cage, with a mound of sp inside ( 1200 sp )

8) 30’ × 30’ × 20’ empty

9) 50’ × 70’ × 10’

5 giant beetles

10) 30’ × 30’ × 10’ empty

11) 50’ × 50’ × 10’ empty

12) 80’ × 90’ × 10’

will-o-wisp hides in one of the pits pit with spikes: 2d6 +2 hp for anyone falling in. pit with treasure: 1d8 for falling in. bag holds two 360 gp gems, 275 gp, 25 pp the 4 cages block movement.

13) 30’ × 30’ × 10’

1 skeleton armed with shield and spear 2 normal skeletons on floor.

14) 30’ × 10’ × 10’

curtain in front of door.

15) 10’ × 50’ × 10’ empty

16) 10’ × 30’ × 10’ + 60’ × 10’ × 10’ empty

secret door, push up if not already open.

17) 10’ × 20’ × 10’ + 10’ × 30’ × 12’ + 10’ × 10’ × 10’ empty

18) 10’ × 40’ × 10’ + 30’ × 10’ × 10’ empty

19) 30’ × 10’ × 10’ empty

20) U-shaped empty.

secret door, push down if not already opened.

21) 10’ × 30’ × 10’ + 60’ × 10’ × 10’ empty

22) 10’ × 10’ × 10’ + 20’ × 10’ × 15’ + 10’ × 10’ × 10’

some old carpeting is attached to the ceiling in the 15’ high area. Secret door: Knock or Elf touch to open.

23) 20’ × 10’ × 10’ empty

24) 30’ × 10’ × 10’ + 33’ × 10’ × 10’

looks like an unfinished passageway, but the rocks were placed here.

25) 10’ × 10’ × 10’ + 40’ × 10’ × 10’ empty

26) 30’ × 10’ × 10’ empty

27) 10’ × 45’ × 10’ + 30’ × 10’ × 10’ empty

28) 10’ × 50’ × 10’ + 30’ × 10’ × 15’ + 10’ × 20’ × 10’

some green pain on the higher part that looks like green slime.

29) 50’ × 10’ × 10’ + 10’ × 30’ × 10’ + 30’ × 10’ × 10’ empty

30) empty

Secret door, push on left side.

31) circular arrival room. empty 60’

32) 30’ × 30’ × 20’

spiral stairs down to map 8

map 7: 1180 gp equivalent


Author
Categories Fondfield, Khilla Keep, ruins

Posted

Map 8, 210 feet down

1) 60’ × 70’ × 10’

2 minotaurs armed with axes. 1,200 gp in a chest.

2) 30’ × 30’ × 10’

2 stag beetles 5 sacks: 1) 200 cp, 2) 200 sp, 3) 20 gp 4) 20 pp, 5) 120 gp

3) 40’ × 40’ × 10’ debris

4) 50’ × 50’ × 10’

rubbish surrounding a skeleton, no weapons.

5) large room.

yellow book in the room, blank pages.

6) large room part of 5)

7 skeletons armed with spears and shield

7) 30’ × 30’ × 10’ empty

8) 20’ × 10’ × 10’ empty

9) 20’ × 10’ × 10’ empty

10) 20’ × 10’ × 10’ empty

11) 50’ × 10’ × 10’ + 10’ × 10’ × 10’ empty

12) 60’ × 70’ × 10’

Secret doors, push to open from inside room. 3 beds, 3 chairs, 2 place settigs at the table. Picture on the wall of a crow, with hands, eating a meal. The other person at the table is a cat, also with hands. From the looks of the room, they just stepped out. Nothing of value. The food on the table is edible.

13) 70’ × 90’ × 10’

large monster skeleton 1 red feather

14) 80’ × 10’ × 10’ empty

15) 50’ × 50’ × 30’

spiral stairs that goes no where.

16) odd-shaped room. empty

17) 30’ × 30’ × 30’

gelatinous cube up in the top of the room. 50 gp, five 100 gp gems inside.

18) 50’ × 10’ × 10’

Secret door, any touch on left.

19) 10’ × 20’ × 10’

stairs going down to map 9. 200 feet long at a 20’ angle.

20) 10’ × 50’ × 10’ + 30’ × 10’ × 10’

50% chance 2 skeletons are here.

21) alcove: 30’ × 20’ × 10’ empty

22) 30’ × 30’ × 30’

spiral stairs up to map 7

23) 10’ × 20’ × 10’ + 30’ × 10’ × 10’

part of a skeletal arm

24) 70’ × 10’ × 10’ + 10’ × 10’ × 10’

push up to open secret doors.

25) 30’ × 10’ × 10’ empty

something gnawing on the wood door into room 2 can be heard.

26) 10’ × 40’ × 10’ + 60’ × 10’ × 10’ empty

27) alcove: 30’ × 30’ × 20’

4 skeletons, no weapons.

28) 10’ × 30’ × 10’

1 normal skeleton

29) 10’ × 40’ × 10’ empty

30) 10’ × 120’ × 10’ empty

map 8: 2001 gp equivalent

Author
Categories Fondfield, Khilla Keep, ruins

Posted

Map 9, 285 feet down.

1) 70’ × 70’ × 10’

5 concealed pits, 1d6 if fall in. 1 cage 1 iron maiden no treasure.

2) 50’ × 50’ × 10’

5 ogres armed with axes 1 small chest: 150 pp, 200 gp.

3) 50’ × 50’ × 10’

small bag in front of cage. contains 25 gp. will-o-wisp in left corner treasure in right corner: 500 gp, 250 sp.

4) odd-shaped room.

10 ogres and a hill giant. They have been told to hold this room against all intruders.

5) 100’ × 10’ × 10’ empty

push down on secret door.

6) 140’ × 140’ × 15’

9 bugbears. barriers. each has 25 gp.

7) 80’ × 10’ × 10’

secret doors: push right to open.

8) 60’ × 60’ × 10’

20 giant rats spiral stairs down to map 10.

9) 10’ × 30’ × 10’ + 40’ × 10’ × 10’ + 10’ × 20’ × 10’ empty

10) 20’ × 10’ × 10’ empty

11) 40’ × 10’ × 10’ + 10’ × 20’ × 10’ empty

blood spatters on the floor.

map 9: 1512.5 gp equivalent


Author
Categories Fondfield, Khilla Keep, ruins

Posted

Map 10, 360 feet down.

1) 190’ × 40’ × 10’

6 giant beetles

several programmed illusions: a crash into the door, if opened then closed: great amount of heat like monster burn oil has crashed into the metal door. Clothing will smolder and skin gets burnt if left touching the door. Dispel Illusion to remove it.

2) 50’ × 50’ × 10’

cage marks location of gelatinous cube. small stone box inside. 3 diamonds, 500 gp each

3) 30’ × 30’ × 7’

3 normal skeletons

4) 70’ × 80’ × 10’

towers and walls go to ceiling. bowmen and fighters in each tower. They can move to the connected tower via passageways. Fighter 3rd. Long bow, 50 arrows each. Storage of 300 arrows each in wall. The ‘killing field’ area all 12 can fire into that area. The 13th is their leader. leader: chain mail +2, long sword +1. 3 fighters: chain +1, long bow +1 750 pp, 1200 gp in two chests.

5) 100’ × 40’ × 10’

mummy large empty font coffin: hidden compartment inside: 25 pp, long sword +1/+3 vs. evil, ring of fire protection +1 stone table rings if hit, but it isn’t hollow. secret door: push to exit, Knock to enter.

6) 50’ × 50’ × 10’ empty

trap door concealed. drops anyone stepping on it 5 feet. 1d4 hp damage

7) 40’ × 40’ × 10’

The wood ladders lead nowhere. ladders lead to small shelves. One has 5 pp, the other shelf has 20 gp. The trap door leads to a passageway, stone steps going down. Then the passageway turns towards room 13. And dead ends after 20 feet.

8) 60’ × 60’ × 10’

11 skeletons, ordered to not attack ogres, but attack everyone else. 2 ogres hiding outside room. Axes, each has 5 gp. spiral stairs up to Map 9.

9) 30’ × 30’ × 10’ empty

10) 60’ × 60’ × 10’ empty

light blue is 5 feet deep. darker blue is 15 feet deep.

11) 10’ × 30’ × 10’ empty

12) 30’ × 10’ × 10’ empty

13) 20’ × 10’ × 10’

14) 50’ × 10’ × 10’ + 10’ × 50’

Ogre with axe

15) 70’ × 10’ × 10’ + 10’ × 10’ × 10’ empty

16) 10’ 40’ × 10’ empty

17) 50’ × 40’ × 10’

spiral staircase down to Map 11

giant rat sitting on a chair,
some cheese and water
canteen nearby.
He has a top hat and
cane.

When he sees the party:
He winds up a music box.
He then dances and sings
‘Hello ! I hope you found
lots of things. I don’t know
what is down below,
but this is the spiral
staircase down to the next level !’

He then slowly fades away,
like a boojum,
up a jumjum tree.

18) 60’ × 30’ × 10’ empty

19) 80’ × 50’ × 10’

chest: chain +2, scale +3, long sword +2, short sword +3
mace +2, dagger +3, five 300 gp gems.

Small piles of coins: 25 pp, 250 ep, 250 gp.

Barrels: water, fresh apples, fresh oranges.

Basquet: ten 100 gp gems, five 200 gp gems, one 1000 gp gem

No traps in the room.

20) 10’ 30’ × 10’ + 20’ × 10’ × 10’ empty

elf or dwarf touch to open.

map 10: 10130 gp equivalent


Author
Categories Fondfield, Khilla Keep, ruins

Posted

Map 11, 450 feet down

1) 50’ × 40’ × 10’

spiral stairs down from map 10. Secret door: push down.

2) 60’ × 200’ × 10’

8 giant ants 60’× 20’ × 20’ deep water moat

3) 60’ × 60’ × 10’

5 bugbears 2 water barrels 2 food barrels 1 barrel, cotton cloth

4) 60’ × 60’ × 20’ ( 10’ wall)

12 giant rats

5) 80’ × 80’ × 10’ ( 5’ wall)

8 bugbears

6) 60’ × 30’ × 30’ (20’ wall)

house is: 9’ × 6’ × 5’ contains 750 gp. No one in the keep.

7) 60’ × 30’ × 10’ empty

8) 30’ × 10’ × 10’ empty

9) 10’ × 20’ × 10’ empty

10) 40’ × 50’ × 15’

amphora floating 5 feet off the ground contains ring of protection +1, 50 pp wrapped in a cloth

11) 40’ × 40’ × 10’ empty

secret door: push right

12) 10’ × 30’ × 10’ + 60’ × 10’ × 10’ + 10’ × 10’ × 10’

secret door push down

13) odd-shaped room contains a walled off area.

Secret door: push left

14) 50’ × 50’ × 10’ empty except for debris

15) odd-shaped room inside room 13, contains two traps.

1d6 hp per trap. The Trap with a T on it goes down to the next level.

16) 10’ × 30’ × 10’ empty

17) 10’ × 40’ × 10’ + 30’ × 10’ × 10’

Secret door: push left

18) 50’ × 10’ × 10’ empty

Secret door left: push up secret door, right: push right

map 11: 875 gp equivalent


Author
Categories Fondfield, Khilla Keep, ruins


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